Showing posts with label characterization. Show all posts
Showing posts with label characterization. Show all posts

Thursday, May 28, 2015

What makes a character likable?

Sometimes it’s a quirk, sometimes it’s a wound we all share. Most often it’s an attitude. Too many authors spend tons of time working up a detailed history of the character’s life, but usually that’s a waste. A character with an attitude is always more interesting than a character with a history.

Think about the people you like to hang around with in real life—those same traits are often present in fictional characters we like to spend time with.

Just as in real life, we prefer people who are fun to be around (rather than whiny and self-pitying), adventurous, engaging, vibrant, unpredictable and ready to admit their mistakes rather than pretend they’re better than everyone else. In his book Writing 21st Century Fiction, Donald Maass suggests that we imagine creating characters that we would want to take to prom. That’s good advice.

I also think it’s the inconsistencies rather than the consistencies that make characters interesting. So, for example, if a character is mature in every way, she’s boring, but if she’s intellectually mature but also emotionally needy, she becomes a character who’s intriguing and multi-layered.

New York Times Bestselling author Robert Dugoni suggests that to create empathy in readers we give the character an undeserved misfortune, put him in jeopardy, make them compassionate and nice, funny or witty, make them powerful and altruistic.

Sometimes I’ve started watching a TV series and then just abandoned it after an episode or two because, honestly, there just wasn’t anyone I felt like I could cheer for, no one I wanted to spend time with. When you’re creating characters, you need to create ones that people would rather spend time with than do anything else. That’s the only way you’re going to be able to grab their attention long enough for them to become engaged in your book, and enthralled enough to stick with it.

Even if a character doesn’t always play by the rules or has undesirable traits, if he’s someone intriguing and fun to be around, he’s going to be the likeable character who will attract readers.

Friday, October 3, 2014

In keeping with your contract of entertaining the reader: How best do I design scenes? What should every scene consist of in your opinion? Can you have a scene that simply shows more character development, or simply hints/builds towards things to come later in the story? Does every scene have to have conflict? Since this is my first draft, should I simply write the story out and go back and add/drop scenes as needed?




People often ask me what a scene is, what a scene includes, how long a scene should be, and if scenes are included simply to reveal character traits. Since all of these are related topics, I decided to tackle them together. Let’s see how much we can cover in this one blog post.


First of all, a scene is the account of a character, rooted in time and space, working toward an objective that he wishes to accomplish.

The scene begins when a decision on his own, or an obligation thrust on him by another, places him in this situation where he must accomplish a certain task. It might be buying a bag of Cheetos or negotiating to get a good deal on a new car, or seducing a lover, or saving a child who fell into the lake. There is a task that is related to a goal. The scene shows what happens when the character attempts to accomplish this task or reach this goal.

Scenes are made stronger when there is tension, conflict, unmet desire. Look for that; bring it out.
Regardless of which draft you're in, you will want to work your scenes around objectives—on the part of the characters. I’m not a fan of bland scenes in which nothing is sought or altered, but the actions are just there “to show characterization.” This might be a scene of internal reflection or dialogue or exposition in which nothing is sought and the reader is left in the dark about what the characters really want.

The best way to show characterization is when a character is accepting to overcome something or rise to an occasion, so the scenes that best reveal characterization are those that do more than show action, they show action with intention.

Identify the goal. Let the characters seek it, fail to get it, process what just happened, and then make a decision that leads them on to the next scene.

Seek. Fail. Process. Proceed. This is what well-crafted scenes will do for you. This is the pathway your character will move through, scene by escalating scene, toward the climax.

Thursday, March 6, 2014

What is the key to emotionally captivating characters?

Emotion is evoked through empathy (feeling the emotions along with the character) and sympathy (feeling emotions for a character). We vicariously feel emotions when we identify with the deep questions that the character is asking of themselves or the world. You need to find a connection point between your character and readers’ lives.


My friend author Robert Dugoni says characters should be empathetic or sympathetic, but not pathetic. So, strive to give your character a deep struggle but not one that’s melodramatic or overplayed.


We might find it hard to identify with losing a limb, but all of us know what it’s like to feel helpless, to understand what it means to have to overcome hardship.


I suggest giving your character an emotional wound we all share, a question we all ask, or a struggle we all find ourselves engaged in. For example, the loss of a loved one, or the question about whether their choices (and lives) ultimately matter, and the struggle to find meaning or forgiveness.


Well-rounded characters also have:
  • A variety of status relationships (high and low) with other characters.
  • A quirk, foible, special skill or emblem that makes them unique.
  • Deep desires that give them intention in each scene—an intention that readers will care about.


We want readers to worry about the character, so ask what the stakes are. For example, what’s at stake for the guy to overcome the loss of his arm? Or what’s at stake for the mom to deal with the loss of a child.

Trust your gut. If it’s telling you that your character is too cliché, then work at making him more distinctive and give him a universal quest—to love and be loved, to find freedom or happiness or acceptance or adventure. Readers can relate to those goals and make them more emotionally involved.

Wednesday, January 30, 2013

Since you don't outline, how thoroughly do you plan out your characters and story before you begin the first draft? Do you do much more than superficially edit as you go?

I get a lot of questions about outlining and organic writing. I’m not sure why people are taught to outline as if it is the right way or the only way to write. It’s such an unnatural approach to the creative that I really don’t understand how or why people go that route.

So, to address these two specific questions, I don’t plan out my characters very thoroughly at all. Instead, I put them in interesting situations and see how they respond. Sometimes they’ll surprise me in how they act or demand a bigger part in the story, so I try to be honest and let them be.

This approach is similar to the way that JRR Tolkien wrote. As he noted one time, "A new character has come on the scene (I am sure I did not invent him, I did not even want him, but there he came walking through the woods of Ithilien): Faramir, the brother of Boromir."

Tessa did this to me in The Pawn. At first she was a rather one-dimensional snide teen girl, but the more I wrote about her, the more interesting she became. By the time I started working on The Rook, she had vied for a bigger part in the story and I had to give it to her.

The key is responding to the story as it unfolds, being honest, keeping it believable, letting the characters act and develop naturally, and go where the thread of the story takes you.

As far as the second question about editing, I continually revise and edit as I go along. Typically I will print out several chapters that I’ve been working on, as well as the new ones I’m writing, and read them through to start my day. I will edit them, rewrite them and tweak them as the broader context of the story becomes clearer.

So, allow your characters the opportunity to flex and adapt and grow, adding quirks and inconsistencies, pushing them to the limit to see how they respond, and then letting the story shape them even while they shape the direction of the story.

Tuesday, October 30, 2012

Unmet Desire: The Core of Every Good Story

This is from my recent post at RomCon.com

Unmet desire.

It’s not just the secret to writing a good romance story; it’s also the key to writing a thrilling suspense novel—which is where I’ve found my home over the last couple years.

At its core, every story is about a character who wants something but can’t get it. As soon as she gets it, the story is over. My specialty is penning crime and psychological suspense novels (although each of them has a strong romantic element as well!). Both romance and suspense stories deal with this unmet desire, and when they meet in the same novel, it can be very satisfying.


Since I believe so strongly in this idea of struggles and unmet desire propelling the story forward, when I craft my stories I’m always asking myself what the character wants rather than what the character should do. The action of the story grows out of the desires of the characters, not the other way around.
Very often when writing instructors talk about stories, they refer to stories as being “character-driven” or “plot-driven.” I know what they’re trying to say, but I don’t believe any story is driven forward by character or by plot—and no, I don’t think that stories are both plot- and character-driven.

They’re neither.

For example, if I spend five pages describing what a character is like without ever telling you (or showing you) what that person wants, you’ll eventually start to think, “Who cares? Get on with the story!” In the same way, if I write one chase scene, then another chase scene, then another chase scene, but don’t make it clear what’s at stake, the story won’t be propelled forward; it’ll get boring.

But if stories aren’t driven by character or plot, what drives them forward?

Tension.

Always tension.

And tension comes from a character pursuing the object of her desire, not getting it at first, and then finding new ways to pursue it even as the clock ticks and the stakes continue to rise.

In a romance story, when that long-awaited romance begins, when the characters get the loving relationship they so badly want, the story is essentially over. So in a very real way, romance stories are not about romance, they are about romantic tension. (But I suppose that would be a rather awkward way of referring to them. I’ll give you that.)

And this place of tension is such a good place for romance and suspense to meet, where the two genres that can so easily and inextricably intertwine. When a character that we care about is in peril, we feel apprehension. That peril can be a threat to her life (as often happens in a suspense story) or to her personal, emotional well-being (as in a romance story).

All of this came into play and presented me with an unusual dilemma when I wrote my latest suspense novel Opening Moves. For those of you who aren’t familiar with the novel, it’s a prequel to the series that already features the thrillers The Pawn, The Rook, The Knight, The Bishop and The Queen. All of the books focus on FBI Special Agent Patrick Bowers and his unique 21st century way of analyzing crimes and tracking down serial offenders (killers, arsonists, rapists, and so on).

Remember how I mentioned a moment ago that when the romance begins, the story is over? Well, at the end of The Queen, Patrick proposes to his love interest, an FBI profiler named Lien-hua Jiang. I hate to give anything away, so I’ll just say that her response, after five books of Patrick being interested in her, sets up the entire storyline for The King, which comes out next year.

So what could I do with Opening Moves that wouldn’t be anticlimactic? If readers already know the resolution of the main romantic subplot of the series, what romantic element could I include in Opening Moves that would still satisfy them—when the events of the story happen ten years before he ever met Lien-hua?

As I wrestled with that, I went back to the question I referred to earlier—asking myself what the character wants. I needed a new love interest, but also one that would create enough tension to carry the story as well as set up the relationships he would have later in the series.

I ended up with a story that bristles with suspense, but that also leads Patrick into his first serious relationship in the series. It’s all about desire, and when characters pursue what they desire most, great stories of all genres, are born.

Wednesday, October 3, 2012

When writing a thriller/mystery, where the killer’s identity is kept from the reader until the end, do you feel the killer should be included in “X” amount of scenes, so your readers don’t feel cheated? For example: building clues toward several different people throughout a story, and then pulling the killer from “left-field,” who up until this point hasn’t really been involved in too many scenes. In your experience, do readers feel cheated, or do they like the twist of the unknown?


First of all, as far as including an unidentified or unknown killer throughout the book, keeping him (or her) on the fringes and then revealing at the end that he was responsible for the crimes—but doing so in a way that is both surprising and satisfying to readers—is very difficult, but if you can pull it off, it’s also very satisfying.

There’s no rule-of-thumb specifically for how many scenes you will want to include him, but it tends to make it more satisfying to readers if he is present throughout the book. I try to introduce him in the story as early as possible, and then have him reappear several times so that when the reveal comes it isn’t out of left-field.

You must always satisfy the reader by giving him more than he expects. Never let them feel cheated. In one of the paradoxes of fiction (and this is especially true with mysteries and thrillers), readers want to predict how the story will end, but they want to be wrong—yet still satisfied.

To make the twist work, it must be inevitable (the only possible conclusion when it appears at the end of the story), unexpected (so that no one sees it coming), and a revelation that adds meaning to what precedes it in the story.

I reread my stories as I’m working on them, usually printing out the novel once a week or so and glancing it through from the first page, so that I can grab hold of the context and try to experience it as the reader does—asking myself what the reader is hoping for, expecting, and wondering about. Then, I put my motto into play and try to always give readers what they want or something better.

There are several types of twists, and one of them is as you describe—giving clues that point toward the guilt of several people. This creates uncertainty in the mind of the reader. Another type of twist is to make all the clues point toward one person so that readers will be sure it is him. In this case, you are striving for certainty in the mind of the reader. Both types of twists can be satisfying, as long as the logic of the story supports that ending.

Wednesday, September 26, 2012

How much rope do you give yourself when diving into the minds of killers, cops, and bystanders who have no set religious affiliation?

I think it’s vital to be honest in the way we portray our characters, whatever their religious views might be. I’m a Christian and inevitably approach writing from that point-of-view. I believe that there is one good and gracious God who’s both loving and just, that good and evil exist in our world, that our lives are beautiful but marred by pain, that hope and redemption are ultimately available only through faith in Jesus Christ.

These beliefs about the world—that our lives and choices matter to God, that evil is real, that justice and love will prevail, that redemption is available—affect the stories that I tell and the way that I tell them. If I were to tell a story that glamorized evil or celebrated the things that God abhors, I wouldn’t be writing in a way that is congruent with my convictions. My stories are by no means sermons, but you’ll see themes related to these issues of justice and evil, of hope and love and accountability woven through almost all of the stories I write.

Whenever I’m writing from the perspective of someone who doesn’t believe the same things as I do, I strive to be as honest as I can in portraying that character’s views and beliefs.

But how much rope do I give myself when the character I’m writing about (say for example, a serial killer) has different views of justice, of sin, or accountability to our Creator? Well, I do my best to step into that character’s head and write what he or she would naturally think. And, yes, sometimes it’s frightening. In a few cases, it’s been terrifying.

When I was writing Opening Moves, the villain named Joshua (don’t worry, that’s not a plot spoiler), really startled me in how he viewed people and how alluring it was to him to cause pain in their lives. I had nightmares writing a few of the scenes in this book. I suppose that’s one of the drawbacks of entering into your writing on such an emotional level—it can’t help but affect your emotions. But honestly, I don’t know any other way to write.

Monday, May 7, 2012

How does one go about crafting characters that instantly come alive to the reader in the first chapter without making the whole chapter just explanation?

It’s important to remember that stories are not simply about what characters do, they are about what characters want—and then what they do to get what they want.

So, early on in the book, preferably as soon as we meet the character, you’ll want to make it clear to readers what that character desires most. Here are four keys to developing characterizations quickly.

1 - Stick your character in the middle of a struggle - Ideally the characters will have an internal struggle (a question that needs to be answered) and an external struggle (a problem that needs to be solved). The internal struggle should be one that readers can identify with. For example, the desire for freedom or love or acceptance or forgiveness, and so on.

2 - Give your character an attitude, a wound, a quirk or a unique voice - If you want us to empathize with the character, consider giving him or her a wound that we all share—grief, rejection, despair, regret, shame, etc. (This is similar to #1.) Then, bring your character to life with something unique that will attract readers to him.

3 - Show differing degrees of status - Status is another aspect to characterization that’s vital for creating multi-dimensional characters. What is status? Essentially, it’s the degree of submission or dominance characters have in relationship to other characters. So, if a person is always angry or always brooding or always shy, that character won’t be interesting because he always has the same status with everyone. On the other hand, if a character has differing degrees of status with his boss and his wife and his daughter and his associates at work and the villains he is tracking, that character will seem more real because that’s the way real people relate to other real people.

4 - Let your character show resolve, courage or self-sacrifice - Frankly, most readers couldn’t care less where your character went to college or whether he’s wearing a maroon or light blue cardigan. Readers want to see the character in a struggle to accomplish a goal, overcome an obstacle, or strive toward fulfilling a dream. So spend less time telling us about the character’s background and more time rendering the character’s desires.

So, when introducing your characters, show them in varying relationships with other characters, give them a universal desire readers will empathize with, make it clear to readers what that desire is, and reveal what lies at the heart of your hero by allowing him to be heroic early in the story.